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In this case, (CP) (counter to physical) or (CS) (counter to special) will be displayed next to the spell or special attack they will use against Mario's party. Some enemies will also counterattack when hit with a physical or magic attack, with their own.
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For convenience, these variations are listed as separate enemies. Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form.
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Special Attacks: The enemy's special attacks.They are often elemental and cannot be blocked. Psychopath Thought: The thought of the enemy that appears when a timed Psychopath from Mallow is executed.Weak Point(s): The enemy's weakness(es) from elemental special attacks.Special Defense(s): The enemy's resistance(s) from elemental special attacks, status ailments, and attacks that defeat the enemy instantly (Geno Whirl, Lamb's Lure, Yoshi Cookie, etc.).Magic Evade %: The enemy's evasion rate from special/magic attacks.Evade %: The enemy's evasion rate from physical attacks.Speed: The speed of the enemy, the order when the enemy attacks before or after other characters.Magic Defense: The enemy's magic defense.Magic Attack: The enemy's magic attack power.FP: The enemy's (maximum) Flower Points at the start of the battle.HP: The enemy's (maximum) hit points at the start of the battle.This bestiary does not include dummied-out enemies. A comprehensive list of enemy statistics from Super Mario RPG: Legend of the Seven Stars.
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